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That's not to say that fighting them isn't awesome, though, as boss encounters will test every ounce of your skill (and happen to the backdrop of some really incredible music). Emerging victorious after grueling battles with woefully underdeveloped antagonists just isn't all that meaningful or rewarding. This feels like a huge missed opportunity for character development and establishment, especially when compared to the stellar villain track record of previous Metal Gear games. Rarely is there any buildup for these encounters you'll meet most bosses for the first time moments before cutting them down.
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".too often do feel like a barebones playbox."Ī bigger disappointment, however, is that many of Revengeance's cast of villains is almost just as bland.
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Most of them at least give you plenty of space to move around in, but too often do they feel like a barebones playbox. You'll frequently feel like you're running through generic locations devoid of all but a handful of things to kill and some environmental decorations that can be cut into bits just for the hell of it. Though battles are fantastic, the same can't be said for the environments in which they take place. Even when you think you've nailed it perfectly, you might find Raiden on the receiving end of a devastating attack. Unfortunately, the parrying control scheme leaves room for a lot of error. You'll have to rely on parries if you hope to endure, as there's no easier alternative for deflecting incoming damage. But surviving the hack 'n slash phase can be extremely taxing. It's not an overpowered mechanic, either, because all but the most basic of enemies require you to beat 'em up for a while before they can be insta-killed. ".Blade Mode is such a novel concept that it never becomes dull." At times they make Revengeance seem like a Metal Gear parody, but the laced laughs are right at home within the scope of its over-the-top personality. You'll really get a sense of the playful, collaborative relationship between Platinum Games and KojiPro thanks to these delightful wisecracks.
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You'll crack a smile once Raiden finds a cardboard box to hide under, but upon doing so a brief codec conversation with one of his accomplices points out just how ridiculous it is for a badass cyborg ninja to stow away in a crate of medical supplies. They're often the punchline of jokes that highlight how silly some Metal Gear tropes really are. These nods aren't just tossed in purely for fan service, either. An exclamation point sprouts from the heads of alerted enemies lengthy codec conversations and cinematic sequences punctuate the action bosses yammer on and on about political ideologies before dueling you to the death and you can even hide in boxes to stay hidden from foes.
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Platinum Games' action-heavy take on Kojima Productions' Metal Gear series is a mostly faithful addition to the franchise, and it's littered with the things that Kojima faithful have come to love.
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